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Wizard Preview

In the third video of this series I will focus on the wizard. The wizard is a light armor and weapon class. The wizards skills are focused around magical damage and defensive spells. The wizards main stats are wisdom (damage and skill point pool). As well as introducing the wizard class I have also completed coding on some of the last minor systems. Minor System Upgrades: -Upgraded movement system (shows character icon on world map while moving) -Boss system (boss now shows on world map and after defeated no longer spawns) -Portal system (to and from town) -New skills (Hit

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Rogue Preview

In the third video of this series I will focus on the rogue. The rogue is a medium armor and weapon class. The rogues skills are focused around poison and burst damage as well as some debuffing skills. The rogues main stats are agility and strength (damage and dodge). As well as introducing the rogue class I have also completed coding all the major game systems. The latest completion was the combat system which includes multiple NPCs. This was a total rewrite of the combat system which now allows you to select which npc you which to interact with. The

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Cleric Preview

In the second video of this series I will focus on the cleric. The cleric is a light armor and weapon class. The clerics skills are focused around healing and buffing spells. The clerics main stats are wisdom (healing and spell damage). As noted in update 13 I have mostly completed NPC skills/spells. You will see in this cleric preview video that NPCs have a lot more depth to them now. NPCs can now use skills and spells just like players and will use skills/spells from the same pool as players as well as their own pool. In the following

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Progress Update 13

UPDATE 13 – programmed and designed skills for NPCs   NPCs can now use skills (just like players) -NPCS use some of the same skills available to players as well as unique skills/spells designed just for ncps -NPC skills/spell types include (skill, spell, heal, buff, debuff and morph) -NPCs can have up to 3 other skills besides regular attack -NPC skill usage occurrence is designed by the developer and can occur from 1% of the time to 100% of the time   Example of some NPCs and their skills/spells   NPC Name   Description Weapon Name Min Dmg Max Dmg

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Knight Preview

Now that I have skills pretty much completed I will be doing class previews over the next week. These skills are still a little rough around the edges and will have some tweaks here and there but this should give you an idea of the direction I am going. Along with skill previews you might catch some other features as I complete them.   In the first video of this series I will focus on the knight. The knight is the highest armor class and will be able to wield the strongest weapons. The knights skills are focused around damaging

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Progress Update 12

During update 11 I posted some initial skills I had been working on these were very preliminary and have changed quite a bit. Over the last week or so I have been working heavily creating/coding and balancing skills. I decided that some of these skills were a little too generic and lacked excitement so I rewrote quite a few of them. For example the druid and rogue classes were both focusing heavily on poisons. I decided to shift gears (and stop being lazy) and make druids a true morphing class. I coded and implemented morphing which still has a little

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