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Content Building Update

Just a quick update. I completed content building (rooms, npcs, items, skills, etc) this last weekend. I am now playing through the complete game as all the classes and polishing as needed. I still need to do some interface work and add sounds/music. Really shooting for a mid march release. Sorry things have taken longer than I initially thought. What was meant to be a little test game to learn how to make games turned into a full jrpg game (as well as building a huge game framework). Like i said before I am not really concerned with the money

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Minor update and Preview Screens

So over the last 3-4 days I have been working really hard to get back into the swing of things. As stated before I had been spending quite a bit of time building content but today I spent sqashing a few bugs and polishing act 2 (floors 6-11). Here is a little summary of some bug fixes and changes: Fixed Carryover EXP –now if you gain more than what you need to level it carries over to the next level Fixed attack all – resists were causing a problem which would stop the animations from showing. Add EXP reduction –

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Act 2 (Desert Theme Preview) Floors 6-11

This is a quick preview of the second act/part of the dungeon. This part of the dungeon is desert themed and includes not only more challenging monsters to battle but some puzzle like floors that require keys/locks etc. The first video covers floors 10-11 in the dungeon and shows a floor and act boss (the act boss is a little buggy in this video but is fixed in the second video which focuses on just the act boss) The second video focuses on just the final boss (Twalia The Enchantress) Next Up: Working on Act/Part 3 of the dungeon. Act

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Back to work!

After a long and much needed holiday break I will be back to work on the game tomorrow. Although I wasn’t coding much I did get some build things done and did lots and lots of testing on the first 10 floors. Some new things I did code include the following: After every 5-7 floors there will be a new theme. For example the first 6 floors are a common dungeon but the next 6 are a desert type theme. Each of these mini worlds will have its own shop, portal, temple, etc… (Think Diablo and it’s acts). I fixed

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Druid Preview

In the fifth video of this series I will focus on the druid. The druid is a medium armor and weapon class. The druids skills are focused around magical damage and defensive spells. The wizards main stats are wisdom (damage and skill point pool). As well as introducing the druid class I have also completed coding on some of the last minor systems. Minor System Upgrades: -Key and door system -Image change after visited (once you use a key on a locked door it will appear unlocked) -Build character interface (by selecting your character you will be able to access

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