Well I finally gave in and created a trailer… Better late than never? Here it is enjoy!
So over the last 3-4 days I have been working really hard to get back into the swing of things. As stated before I had been spending quite a bit of time building content but today I spent sqashing a few bugs and polishing act 2 (floors 6-11). Here is a little summary of some bug fixes and changes: Fixed Carryover EXP –now if you gain more than what you need to level it carries over to the next level Fixed attack all – resists were causing a problem which would stop the animations from showing. Add EXP reduction –
UPDATE 13 – programmed and designed skills for NPCs NPCs can now use skills (just like players) -NPCS use some of the same skills available to players as well as unique skills/spells designed just for ncps -NPC skills/spell types include (skill, spell, heal, buff, debuff and morph) -NPCs can have up to 3 other skills besides regular attack -NPC skill usage occurrence is designed by the developer and can occur from 1% of the time to 100% of the time Example of some NPCs and their skills/spells NPC Name Description Weapon Name Min Dmg Max Dmg
During update 11 I posted some initial skills I had been working on these were very preliminary and have changed quite a bit. Over the last week or so I have been working heavily creating/coding and balancing skills. I decided that some of these skills were a little too generic and lacked excitement so I rewrote quite a few of them. For example the druid and rogue classes were both focusing heavily on poisons. I decided to shift gears (and stop being lazy) and make druids a true morphing class. I coded and implemented morphing which still has a little
UPDATE 11 – Added and polished skills EDIT: OUT DATED!!!! Details: Added and polished up quite a few spells. 1. Knight Smash – A weak attack with chance to stun Rage – A buffing skill that raises Str Swing – A strong whirlwind attack Defend – A buffing attack that rasies ac and block chance Sacrifice – drains your hp to heal sp Berserk – A buffing skill that raises Str and Stun Rounds Crush – An attack with a good chance to stun Blood Bath – A Strong Vamp Attack 2. Wizard Spark – A weak magical damage
UPDATE 10 – Added special effects to items, battle indicators and sharpened images The below video shows use of special weapons that allow poisoning, stunning and leech/vamp effects. Details: Added various special effects to items 1. Blocking (shields have a chance to block whole attacks) a. block chance 2. Leech/vamp (items, and certain races[vampire race] give players a chance to drain an amount of hp or sp from monsters on attacks) a. HP leech rate b. SP leech rate 3. Poison (items, and certain classes[thief/druid] give players a chance to poison monsters)(every round until poison is over monsters will take