UPDATE 13 – programmed and designed skills for NPCs
NPCs can now use skills (just like players)
-NPCS use some of the same skills available to players as well as unique skills/spells designed just for ncps
-NPC skills/spell types include (skill, spell, heal, buff, debuff and morph)
-NPCs can have up to 3 other skills besides regular attack
-NPC skill usage occurrence is designed by the developer and can occur from 1% of the time to 100% of the time
Example of some NPCs and their skills/spells
NPC Name | Description | Weapon Name | Min Dmg | Max Dmg | Skill 1 | Skill 1 Chance | Skill 2 | Skill 2 Chance | Skill 3 | Skill 3 Chance | |
Diseased Rat | A sickly looking rat | Infected Teeth | 1 | 4 | Infecting Bite | 50% | |||||
Bandit | A hodded figure with a sack of gold | Curved Dagger | 3 | 11 | Stealth | 30% | Stab | 40% | |||
Giant Spider | A large quick spider. | Large Fangs | 6 | 10 | Web | 20% | Infecting Bite | 20% | Paralyzing Bite | 20% |
Now that NPC skills are complete the next step and last major step in the game engine design is adding multiple npcs to battles. This is a pretty easy process but it requires me to add quite a few interface objects as well as rewriting some code. I am hoping to have this completed by the end of the week. After this last step is complete I plan on doing some testing with about 5 users just to ensure everything is bug free before I start the content design process.
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