Well I finally gave in and created a trailer… Better late than never? Here it is enjoy!
So over the last 3-4 days I have been working really hard to get back into the swing of things. As stated before I had been spending quite a bit of time building content but today I spent sqashing a few bugs and polishing act 2 (floors 6-11). Here is a little summary of some bug fixes and changes: Fixed Carryover EXP –now if you gain more than what you need to level it carries over to the next level Fixed attack all – resists were causing a problem which would stop the animations from showing. Add EXP reduction –
UPDATE 13 – programmed and designed skills for NPCs NPCs can now use skills (just like players) -NPCS use some of the same skills available to players as well as unique skills/spells designed just for ncps -NPC skills/spell types include (skill, spell, heal, buff, debuff and morph) -NPCs can have up to 3 other skills besides regular attack -NPC skill usage occurrence is designed by the developer and can occur from 1% of the time to 100% of the time Example of some NPCs and their skills/spells NPC Name Description Weapon Name Min Dmg Max Dmg
Now that I have skills pretty much completed I will be doing class previews over the next week. These skills are still a little rough around the edges and will have some tweaks here and there but this should give you an idea of the direction I am going. Along with skill previews you might catch some other features as I complete them. In the first video of this series I will focus on the knight. The knight is the highest armor class and will be able to wield the strongest weapons. The knights skills are focused around damaging
During update 11 I posted some initial skills I had been working on these were very preliminary and have changed quite a bit. Over the last week or so I have been working heavily creating/coding and balancing skills. I decided that some of these skills were a little too generic and lacked excitement so I rewrote quite a few of them. For example the druid and rogue classes were both focusing heavily on poisons. I decided to shift gears (and stop being lazy) and make druids a true morphing class. I coded and implemented morphing which still has a little
UPDATE 11 – Added and polished skills EDIT: OUT DATED!!!! Details: Added and polished up quite a few spells. 1. Knight Smash – A weak attack with chance to stun Rage – A buffing skill that raises Str Swing – A strong whirlwind attack Defend – A buffing attack that rasies ac and block chance Sacrifice – drains your hp to heal sp Berserk – A buffing skill that raises Str and Stun Rounds Crush – An attack with a good chance to stun Blood Bath – A Strong Vamp Attack 2. Wizard Spark – A weak magical damage