Well I finally gave in and created a trailer… Better late than never? Here it is enjoy!
Minor update and Preview Screens
So over the last 3-4 days I have been working really hard to get back into the swing of things. As stated before I had been spending quite a bit of time building content but today I spent sqashing a few bugs and polishing act 2 (floors 6-11). Here is a little summary of some bug fixes and changes: Fixed Carryover EXP –now if you gain more than what you need to level it carries over to the next level Fixed attack all – resists were causing a problem which would stop the animations from showing. Add EXP reduction –
Rogue Preview
In the third video of this series I will focus on the rogue. The rogue is a medium armor and weapon class. The rogues skills are focused around poison and burst damage as well as some debuffing skills. The rogues main stats are agility and strength (damage and dodge). As well as introducing the rogue class I have also completed coding all the major game systems. The latest completion was the combat system which includes multiple NPCs. This was a total rewrite of the combat system which now allows you to select which npc you which to interact with. The
Progress Update 13
UPDATE 13 – programmed and designed skills for NPCs NPCs can now use skills (just like players) -NPCS use some of the same skills available to players as well as unique skills/spells designed just for ncps -NPC skills/spell types include (skill, spell, heal, buff, debuff and morph) -NPCs can have up to 3 other skills besides regular attack -NPC skill usage occurrence is designed by the developer and can occur from 1% of the time to 100% of the time Example of some NPCs and their skills/spells NPC Name Description Weapon Name Min Dmg Max Dmg
Knight Preview
Now that I have skills pretty much completed I will be doing class previews over the next week. These skills are still a little rough around the edges and will have some tweaks here and there but this should give you an idea of the direction I am going. Along with skill previews you might catch some other features as I complete them. In the first video of this series I will focus on the knight. The knight is the highest armor class and will be able to wield the strongest weapons. The knights skills are focused around damaging
Progress Update 12
During update 11 I posted some initial skills I had been working on these were very preliminary and have changed quite a bit. Over the last week or so I have been working heavily creating/coding and balancing skills. I decided that some of these skills were a little too generic and lacked excitement so I rewrote quite a few of them. For example the druid and rogue classes were both focusing heavily on poisons. I decided to shift gears (and stop being lazy) and make druids a true morphing class. I coded and implemented morphing which still has a little