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Act 2 (Desert Theme Preview) Floors 6-11

This is a quick preview of the second act/part of the dungeon. This part of the dungeon is desert themed and includes not only more challenging monsters to battle but some puzzle like floors that require keys/locks etc. The first video covers floors 10-11 in the dungeon and shows a floor and act boss (the act boss is a little buggy in this video but is fixed in the second video which focuses on just the act boss) The second video focuses on just the final boss (Twalia The Enchantress) Next Up: Working on Act/Part 3 of the dungeon. Act

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Back to work!

After a long and much needed holiday break I will be back to work on the game tomorrow. Although I wasn’t coding much I did get some build things done and did lots and lots of testing on the first 10 floors. Some new things I did code include the following: After every 5-7 floors there will be a new theme. For example the first 6 floors are a common dungeon but the next 6 are a desert type theme. Each of these mini worlds will have its own shop, portal, temple, etc… (Think Diablo and it’s acts). I fixed

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Druid Preview

In the fifth video of this series I will focus on the druid. The druid is a medium armor and weapon class. The druids skills are focused around magical damage and defensive spells. The wizards main stats are wisdom (damage and skill point pool). As well as introducing the druid class I have also completed coding on some of the last minor systems. Minor System Upgrades: -Key and door system -Image change after visited (once you use a key on a locked door it will appear unlocked) -Build character interface (by selecting your character you will be able to access

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Wizard Preview

In the third video of this series I will focus on the wizard. The wizard is a light armor and weapon class. The wizards skills are focused around magical damage and defensive spells. The wizards main stats are wisdom (damage and skill point pool). As well as introducing the wizard class I have also completed coding on some of the last minor systems. Minor System Upgrades: -Upgraded movement system (shows character icon on world map while moving) -Boss system (boss now shows on world map and after defeated no longer spawns) -Portal system (to and from town) -New skills (Hit

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Rogue Preview

In the third video of this series I will focus on the rogue. The rogue is a medium armor and weapon class. The rogues skills are focused around poison and burst damage as well as some debuffing skills. The rogues main stats are agility and strength (damage and dodge). As well as introducing the rogue class I have also completed coding all the major game systems. The latest completion was the combat system which includes multiple NPCs. This was a total rewrite of the combat system which now allows you to select which npc you which to interact with. The

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Cleric Preview

In the second video of this series I will focus on the cleric. The cleric is a light armor and weapon class. The clerics skills are focused around healing and buffing spells. The clerics main stats are wisdom (healing and spell damage). As noted in update 13 I have mostly completed NPC skills/spells. You will see in this cleric preview video that NPCs have a lot more depth to them now. NPCs can now use skills and spells just like players and will use skills/spells from the same pool as players as well as their own pool. In the following

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