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Testing, Tweaking, Polishing.. Repeat

So I have spent the past month or so testing, tweaking and polishing. Things are getting really close theres still a little feature creep but I am loving where the game is at on all fronts. Here is a little preview of item colors (depending on rarity/magical bonuses) that I added this weekend. I love how the system looks so here is a little preview… Thanks again for the interest and rest assured im working nonstop to get this game submitted to apple by mid April.

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Getting close….

I am just finishing up some testing as well as some polishing. I realize I have not posted anything for a while so here is a quick preview video of the game. (Sorry about the sound quality) I am shooting to submit the game on April 15th.

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More Screenshots

Here are some updated screenshot of the new user interface. World View Battle View Inventory View Advanced Stats View Things are getting really close! just little UI tweaks and adding sound as soon as it finishes up. I will post a video once I get sound effects in.

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Content Building Update

Just a quick update. I completed content building (rooms, npcs, items, skills, etc) this last weekend. I am now playing through the complete game as all the classes and polishing as needed. I still need to do some interface work and add sounds/music. Really shooting for a mid march release. Sorry things have taken longer than I initially thought. What was meant to be a little test game to learn how to make games turned into a full jrpg game (as well as building a huge game framework). Like i said before I am not really concerned with the money

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Minor update and Preview Screens

So over the last 3-4 days I have been working really hard to get back into the swing of things. As stated before I had been spending quite a bit of time building content but today I spent sqashing a few bugs and polishing act 2 (floors 6-11). Here is a little summary of some bug fixes and changes: Fixed Carryover EXP –now if you gain more than what you need to level it carries over to the next level Fixed attack all – resists were causing a problem which would stop the animations from showing. Add EXP reduction –

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