Quest

Knight Preview

Now that I have skills pretty much completed I will be doing class previews over the next week. These skills are still a little rough around the edges and will have some tweaks here and there but this should give you an idea of the direction I am going. Along with skill previews you might catch some other features as I complete them.   In the first video of this series I will focus on the knight. The knight is the highest armor class and will be able to wield the strongest weapons. The knights skills are focused around damaging

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Progress Update 12

During update 11 I posted some initial skills I had been working on these were very preliminary and have changed quite a bit. Over the last week or so I have been working heavily creating/coding and balancing skills. I decided that some of these skills were a little too generic and lacked excitement so I rewrote quite a few of them. For example the druid and rogue classes were both focusing heavily on poisons. I decided to shift gears (and stop being lazy) and make druids a true morphing class. I coded and implemented morphing which still has a little

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Progress Update 11

UPDATE 11 – Added and polished skills EDIT: OUT DATED!!!! Details: Added and polished up quite a few spells. 1. Knight Smash – A weak attack with chance to stun Rage – A buffing skill that raises Str Swing – A strong whirlwind attack Defend – A buffing attack that rasies ac and block chance Sacrifice – drains your hp to heal sp Berserk – A buffing skill that raises Str and Stun Rounds Crush – An attack with a good chance to stun Blood Bath – A Strong Vamp Attack   2. Wizard Spark – A weak magical damage

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Progress Update 10

UPDATE 10 – Added special effects to items, battle indicators and sharpened images The below video shows use of special weapons that allow poisoning, stunning and leech/vamp effects. Details: Added various special effects to items 1. Blocking (shields have a chance to block whole attacks) a. block chance 2. Leech/vamp (items, and certain races[vampire race] give players a chance to drain an amount of hp or sp from monsters on attacks) a. HP leech rate b. SP leech rate 3. Poison (items, and certain classes[thief/druid] give players a chance to poison monsters)(every round until poison is over monsters will take

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Progress Update 9

UPDATE 9 – HUGE update!!! rooms and movement added game plot and goals defined Below is a video just giving a glimpse into movement and game settings. You will also see level ups, skill gains, monster drops, etc. Leveling is at an accelerated pace. Details: Room creation and movement within rooms has been completed (this helped shape the game plot/goals) 1. Touch to move along a 25 cell grid (for each floor) The game will consist of multiple floors the goal for the player is to go deeper and deeper into the dungeon. (find loot, battle monsters, levelup) The first

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